Absolutely love what you’ve made here, but do you know if you are going to make an aiming system for the spells that requires players to have eye tracking, or just use the spell through motion and voice only for those who don’t have eye tracking hardware?
Ravenclaw Common Room VR
A downloadable game
Ravenclaw Common Room VR is a fan-made demo project that lets you cast an assortment of spells, interact with magical objects, and relax in the high tower of Hogwarts castle. It is a fully-immersive, realtime VR experience with 6 degrees of freedom and voice-activated magic. Conjure up some trouble or kick your feet up in front of the crackling hearth. Enjoy a bit of comfort for those of us that call Hogwarts home.
- Teleport - click the analog stick (oculus touch) or touch pad (vive); hold to aim, release to teleport
- Grab - trigger
- Activate wand (use microphone to cast spells) - grip
- Quit - esc
- Restart - r
- Switch wand hand - space
Created by Colin Cody-Waters
Sound design by Brett Bullion
*This project and its creators are not associated with Warner Bros. Entertainment or J.K. Rowling's Wizarding World.
What people are saying:
"Just wanted to say a big thanks for sharing. My girlfriend was almost in tears!"
"This was bloody brilliant! ... I mean, this is what VR is for!"
"Rowena would be proud"
- OS: Windows™ 10
- Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
- Memory: 8 GB RAM
- Graphics: GeForce GTX 970 or AMD Radeon R9 290, equivalent or better
Unzip the folder and run the .exe. No installation will occur.
For best experience, please ensure that your default headphones and microphone are set to the VR headset when launching the app. The game window must be your active window for voice recognition to work.
SteamVR must be installed to play in VR. Fly mode available for mouse and keyboard by clicking "2D Debug" once the app has launched, though only limited interactions are possible.
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Thanks for trying it out! Gaze tracking using the head and a reticle would be a fallback for eye tracking if it was required.
Wouldn’t just aiming work as well? I don’t think wands have eye-tracking in the harry potter universe... or would that be too hard to hit things?
I love this but I wish I could use analog locomotion, I hate teleportation, also I don't like that I cant rotate, maybe could use some more harry potter themed music playing quietly at constant in background.. Other than that it was an excellent experience!
Absolutely love this! Hope this gets updated and grows :)
Its absolutly awesome. Can we have some patronus ? and/or offensive spells ?
Thanks to Nathie for the recommandation and thanks to the dev of this amazing experience. We want more ! ^^
Hey Mr. Cody,
This is magical! A Harry Potter simulation was the first thing that came to my mind when I heard about VR for the first time. I have one quetion. Are you planning to make a entire map of Hogwarts, which people could walk through and explore. If so I suggest you to watch this youtube video:
its is youtube video made by Shadiversity he could possibly be of some help when creating a full Hogwarts recreation if thats what you intend on doing.
Hey man, you are just absolutely, positively amazing. This made me so happy as there aren't really any Harry Potter vr experiences, and this was executed perfectly. Are you working on any more Harry Potter/Magic games?
Thank you so much for your comment! I'm happy to help people experience Hogwarts in the most compelling way possible.
I am continuing to work on more wizarding world experiences, but there's not much more I can share about it just yet.
Thank you so much for working on more awesome things! Will it have Index support?
It certainly will! This also supports Index. Wand grip feels great with the new controllers.
I just tried it with Index and it was great! But over by the Finite Incantantem spell book when looking inside the shelf it just looks plain weird, like there's a vignette on the screen it something. Any ideas?
Hi! I have an issue, when i start the game nothing happens.
Btw the game looks awesome!
Can you tell me more about your setup? Operating system, headset, and graphics card?
Im having the same issue i click the ravenclaw app after extracting and nothing happens, using Windows 10 with a gtx 1060 and an htc vive
Do you have SteamVR installed? Are you getting any warnings from Windows that are blocking the app from launching? Since it's an .exe it's possible it's getting blocked by something.
I do have steam vr but once i click the app nothing happens no warning nothing it showas the loading wheel for a split second and then nothing, i dont know if it matter but i am not conectes to the internet when starting the app. Am i supose to uncompress the folder somewhere specific?
No internet connection required and as long as you extracted the folder and kept all the files together it doesn't matter where you launch it from. Try holding shift and double click the .exe to get launch settings and see if that helps. Otherwise I don't have any diagnostic tools built into the app so I can't do much to troubleshoot remotely. I'm sorry it's not working for you. Please let me know if you figure out what's going on.
hello, im having some issues. when i try to say a spell its not working, i already made sure that the default is my vr headset but its still not working. please help i really wanna play this game
Happy to help you troubleshoot. Can you tell me what headset you're using, as well as what operating system you're running and what language it's using? You should also ensure that the game window is active on the desktop, if you haven't.
And even if we aren't able to get voice recognition working for some reason, you can still use every spell in the game by tapping your wand to the corresponding pages found around the room.
Hi! This is an awesome game!!! Can you tell me what you used for the voice recognition?
Oh, it's almost disappointingly simple. Unity can use Windows speech recognition, which is quite good. I had a lot of opportunity to test this in many real world settings with dozens of people so I was able to find the right implementation for this demo, but I'm still impressed with how well it holds up. Here's a link to the documentation: https://docs.unity3d.com/ScriptReference/Windows.Speech.KeywordRecognizer.html
Wow loved playing this game! great graphics as well, keep up the good work !
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Impressions Video! - Awesome Job!
Greetings from Germany: D
It would be fantastic if they created a multiplayer game that would play in another world so no rights would be violated. The game would go on Kickstarter through the ceiling ^ ^
This is brilliant and actually kind of playable on my GTX 780. The graphics are really detailed, I liked the lighting a lot and casting spells with speech is fun and worked surprisingly well.
There are a few things I missed:
- Removing the current spell from my wand. I had to cast it onto an object or select a new spell that was then stuck on my wand.
- Casting spells at a distance. At some point there was a giant pumpkin floating in the middle of the room and I could not get rid of it. But I see that aiming is a hard thing to do for the player, visual aids (e.g. target markers) break the immersion and eye tracking is not mainstream yet.
- Touching things with my wand or the controller. When things are floating right before me I would love to give them a little nudge.
- Switching my want to a different hand. If it's possible, I could not figure it out. I played on the Vive, so I just switched controllers.
- Graphic options. I would like to disable some post processing. There was a weird dark shadow when I moved things in front of my face. (Also, this may give a performance boost?)
- Also: other options. I like touchpad locomotion way better than teleportation.
Also some bugs:
- 'Finite Incantatem' on the scrolls makes them super huge (as already mentioned in another comment).
- 'Finite Incantatem' does not reset the size on the the thing with the pinkish orb in the large bookshelves.
And then there are the usual wishes of more environments, more interaction, more spells, more anything.
I think you did a really really amazing job with this and I am looking forward to your future work!
Awesome! Thanks for trying it out. It's wild that it worked on a 780. To address to some of your points:
- You can "nox" any spell off your wand
- Use spacebar to switch your wand hand
- Hold shift when launching the .exe to see some (limited) graphics options
- Aiming: I'd love to create a more complex spell system with motion controls and gaze tracking for aiming. I limited aimed casting to the two one-shot spells because it gets messy and frustrating without a proper aiming mechanism. Perhaps for the next project.
I'll look into those "finite" bugs. Thanks for taking the time to let me know!
Well, I just noticed the README (i.e. Instructions_Credits.txt). Seems like (with the exeption of that particular behaviour of nox) you documented everything there. I also tried the graphics settings and 'good' plus motion smoothing worked very well!
As for aiming and a more advanced spell system, I'm exited for experimentation in possible future projects.
Thank you! I enjoyed playing it quite a bit. I especially liked casting spells via voice input and was impressed how good it worked.
I also found a fun bug/easter egg: Try "infinite Incantatem" on one of the map scrolls ;)
I love this! The growing and shrinking mechanic is unique and super fun. My boyfriend and I also really like environment. The environment was really polished.
What a spectacular space with creative objects. Magnifio! Any secret Easter Eggs to reveal?
What a cool little thing! For what it is I enjoyed it massively!