A downloadable game

Ravenclaw Common Room VR is a fan-made demo project that lets you cast an assortment of spells, interact with magical objects, and relax in the high tower of Hogwarts castle. It is a fully-immersive, realtime VR experience with 6 degrees of freedom and voice-activated magic. Conjure up some trouble or kick your feet up in front of the crackling hearth.  Enjoy a bit of comfort for those of us that call Hogwarts home.

Controls:

  • Teleport - click the analog stick (oculus touch) or touch pad (vive); hold to aim, release to teleport
  • Grab - trigger
  • Activate wand (use microphone to cast spells) - grip
  • Quit - esc
  • Restart - r
  • Switch wand hand - space

Created by Colin Cody-Waters

(Looking for work! Please reach out to colincodywaters(at)gmail(dot)com or follow links on ArtStation/LinkedIn with inquiries.)

Sound design by Brett Bullion


*This project and its creators are not associated with Warner Bros. Entertainment or J.K. Rowling's Wizarding World.

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What people are saying:

"Just wanted to say a big thanks for sharing. My girlfriend was almost in tears!"

"This was bloody brilliant! ... I mean, this is what VR is for!"


"Rowena would be proud"


Minimum Spec:

  • OS: Windows™ 10
  • Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 970 or AMD Radeon R9 290, equivalent or better


Install instructions

Unzip the folder and run the .exe. No installation will occur. 

For best experience, please ensure that your default headphones and microphone are set to the VR headset when launching the app. The game window must be your active window for voice recognition to work.

SteamVR must be installed to play in VR. Fly mode available for mouse and keyboard by clicking "2D Debug" once the app has launched, though only limited interactions are possible.

Enjoy!

Download

Download
RavenclawVR.zip 726 MB

Comments

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Hi! This is an awesome game!!! Can you tell me what you used for the voice recognition?

Oh, it's almost disappointingly simple. Unity can use Windows speech recognition, which is quite good. I had a lot of opportunity to test this in many real world settings with dozens of people so I was able to find the right implementation for this demo, but I'm still impressed with how well it holds up. Here's a link to the documentation: https://docs.unity3d.com/ScriptReference/Windows.Speech.KeywordRecognizer.html

Thank you!

Wow loved playing this game! great graphics as well, keep up the good work ! 

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Impressions Video! - Awesome Job!  

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Greetings from Germany: D
It would be fantastic if they created a multiplayer game that would play in another world so no rights would be violated. The game would go on Kickstarter through the ceiling ^ ^

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This is brilliant and actually kind of playable on my GTX 780.  The graphics are really detailed, I liked the lighting a lot and casting spells with speech is fun and worked surprisingly well.

There are a few things I missed:

  • Removing the current spell from my wand. I had to cast it onto an object or select a new spell that was then stuck on my wand.
  • Casting spells at a distance.  At some point there was a giant pumpkin floating in the middle of the room and I could not get rid of it. But I see that aiming is a hard thing to do for the player, visual aids (e.g. target markers) break the immersion and eye tracking is not mainstream yet.
  • Touching things with my wand or the controller. When things are floating right before me I would love to give them a little nudge.
  • Switching my want to a different hand. If it's possible, I could not figure it out. I played on the Vive, so I just switched controllers.
  • Graphic options. I would like to disable some post processing. There was a weird dark shadow when I moved things in front of my face. (Also, this may give a performance boost?)
  • Also: other options. I like touchpad locomotion way better than teleportation.

Also some bugs:

  • 'Finite Incantatem' on the scrolls makes them super huge (as already mentioned in another comment).
  • 'Finite Incantatem' does not reset the size on the the thing with the pinkish orb in the large bookshelves.

And then there are the usual wishes of more environments, more interaction, more spells, more anything.

I think you did a really really amazing job with this and I am looking forward to your future work!

Awesome! Thanks for trying it out. It's wild that it worked on a 780. To address to some of your points:

- You can "nox" any spell off your wand

- Use spacebar to switch your wand hand

- Hold shift when launching the .exe to see some (limited) graphics options

- Aiming: I'd love to create a more complex spell system with motion controls and gaze tracking for aiming. I limited aimed casting to the two one-shot spells because it gets messy and frustrating without a proper aiming mechanism. Perhaps for the next project.

I'll look into those "finite" bugs. Thanks for taking the time to let me know!

Well, I just noticed the README (i.e. Instructions_Credits.txt). Seems like (with the exeption of that particular behaviour of nox) you documented everything there. I also tried the graphics settings and 'good' plus motion smoothing worked very well!

As for aiming and a more advanced spell system, I'm exited for experimentation in possible future projects.

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Thank you! I enjoyed playing it quite a bit. I especially liked casting spells via voice input and was impressed how good it worked.

I also found a fun bug/easter egg: Try "infinite Incantatem" on one of the map scrolls ;)

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I love this! The growing and shrinking mechanic is unique and super fun. My boyfriend and I also really like environment. The environment was really polished.

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What a spectacular space with creative objects.  Magnifio!  Any secret Easter Eggs to reveal?

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What a cool little thing! For what it is I enjoyed it massively!